9/7/2023 0 Comments Cubed unity shaders![]() ![]() If you want the back face to be treated like the front face and don't want to make a model with double sides mesh to consume double memory you can draw in 2 Passes, 1 Pass for front face and 1 for back face where you can inverse normal for every vertex in vertex shader. You may use a custom surface shader with Cull Off but the opposite faces will not get the light proper, because the normals are valid only for front faces, for back faces the normals are opposite to faces. O.vertex = UnityObjectToClipPos(v.vertex) Lightning will render correctly !!! ( my unity is 2019.4 ) enter code here This pack relies on Optifine to operate correctly, making use of many features such as biome-specific textures, custom models. Created solely for this project, cubedpack has been focused on realism and useful textures for meeting our needs. Then drag it to a new material and set an picture for test - now drag material to an object. Cubed uses a custom modification of the popular Flows HD for our new main project, Andea.
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